Learning Experience Designer · Writer

I use play to design ways for people of all ages to critically and confidently engage with the future.

I enjoy solving problems related to curriculum development, instructional design, and student culture, and am happiest in the space where learning, game design, and storytelling meet. I am curious about connections between African histories and imagined futures, and explore these ideas through science fiction and building worlds in role-playing games. I hope that my students, readers, and collaborators connect with their inner children through my work.

Currently M.S., Learning Design & Technology Stanford University Graduate School of Education Zaentz Fellow
Previously VP of Learning, ALX Africa Director of Learning, Moringa School Curriculum Designer & Classroom Facilitator, African Leadership University
Working from Palo Alto, California
§ 01

About Me

Portrait of Kwasi Adi-Dako

As an educator, I seek to build a lifetime of work contributing to both individual and systemic changes which strengthen educational systems and structures, while focusing on innovations in teaching, instructional design, and student culture.

In my practice, I have always enjoyed having adults play like children in service of their goals, and so I decided to spend more time at the source of play in early education. I am currently at Stanford University's Graduate School of Education exploring early learning and deepening my learning philosophy by engaging more directly with children as they develop meta-cognition, literacy, and social-emotional skills.

I am deeply curious about how technology interacts with brain development, and especially how education needs to evolve as Artificial Intelligence reshapes assessment strategies. I love to think through the affordances and ethics of various tools as they are deployed in education systems all over the world, and am currently grappling with the tension between scale and degrowth as education continues to evolve.

My career so far has been focused on the education-to-employment space, and I have grown my expertise in adult learning at scale. This growth in scale has been gradual, starting with designing for and teaching in a classroom of 30 college students from 22 African countries at the African Leadership University; to leading a team that served 750 learners a year at Moringa School; to freelance experiences in five African countries that reached thousands of people each year; to my most recent role at ALX, spearheading programs of varying lengths for over 180,000 graduates in 2024.

As an avid gamer, roleplaying games and the speculative fiction genre have brought me so much joy and perspective over the years, and I'm eager to explore ways to design around playful, Afrofuturistic principles for learners of all ages. I'm also curious about third-space design, as informal learning environments like museums, playgrounds, and parks have huge potential to be transformative in places where access to these kinds of resources is low. At its core, my interest in third-space design is driven by a desire to have people connect more intentionally with their inner children, a theme that has been ever-present in my work.

I hope you enjoy engaging with my portfolio, and don't hesitate to reach out if you'd like to nerd out about any of the topics I cover below!

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Selected Work

Group 01 · ages 3–11

Early Childhood

Explorations of ways to develop children's social-emotional learning by facilitating parent–child interactions through physical and digital tools.

A parent's pocket toolkit for social-emotional learning.

Helping parents guide kids through big emotions — one small moment at a time.

The challenge

Parent-child interactions during everyday routines shape children's self-awareness and self-regulation. But parents lack a practical playbook for the moment: tantrums in transitions, meltdowns at bedtime, the noise of an overstimulated grocery aisle. They're winging it under fatigue, isolation, and pressure with no time to learn.

Theory of change

Treat parents as the primary learners. Children's growth follows from changed parent behavior. Pebbles is built on the intersection of three frameworks:

Emotion Coaching · Gottman, Havighurst Fogg Behavior Model Guided Play · Weisberg et al.

What I designed

A mobile experience for parents of children ages 3–11 that goes through the following steps:

  • Learn: 2–3 minute animated micro-lessons covering interoception, emotion identification, co-regulation, impulse control, and stress management.
  • Practice: 5–10 minute scenario activities curated from UC Berkeley's Greater Good Science Center, Character Lab, Panorama, and others.
  • Reflect & Share: 1–2 minute audio or text reflections, formative self-assessment, and asynchronous peer learning across parents.

How we measured learning

Two longitudinal signals: engagement over time as a proxy for sustained practice, and reflection evolution with qualitative coding to signal changes in behaviour over time.

A six-unit curriculum that turns the grocery store into a kindergarten-readiness classroom.

Designed for ages 3–5 in low-income families. Costs $0. Works in any language.

The challenge

Learning Home Volunteers is a non-profit serving low-income families in San Mateo County. They put a strong play-based curriculum into homes via low cost themed kits. The design challenge was to extend that craft into a place where parents and children already spend time together: the grocery store.

The frame we built on

We anchored the curriculum in four traditions, each with a sharp pedagogical implication:

Strengths-based · Funds of Knowledge (Moll) Progressivism · Dewey Banking Time · Williford Learning Pathways · Sawyer

The six units

  • Aisles: Geometry & spatial awareness
  • Food labels & receipts: Print, symbols & early literacy
  • Produce: Shapes & colors
  • Shelf-stable foods: Putting it all together
  • Cart: Movement & motor skills
  • Waiting in line: Patience & prediction

A physical experience that facilitates parent–child quality time and grows social-emotional learning skills.

The challenge

Build a physical experience that creates real quality time between parents and children, and that develops kids' social-emotional skills over repeated play.

The process

We started with a paper prototype and once the play loop felt right, we re-built the artefact in a higher-resolution form: laser-cut and engraved board, 3D-printed pieces, hand-painted finishing.

Group 02 · ages 14–25

Teens & Young Adults

A decade of cohort-based programs that build careers across the African continent and the consulting work that helped institutions architect them.

What I owned

I owned the entire student journey from the moment they clicked "apply" to when they graduated from one of our programs. This included managing Selection, Curriculum Design, and Program Delivery teams. In my last year at ALX, we had over 180,000 graduates from our various programs which ranged in length from 8 weeks to 1 year.

How I worked

  • Defined and managed projects from initial scoping and requirements through research, design, and delivery, partnering with content, ops, and selection teams across the African continent.
  • Built agile rituals (rapid prototyping, cohort pilots, structured retros) that let us iterate curriculum between cohorts rather than between years.
  • Orchestrated specialized partners (video, animation, visual design) when the live experience needed support beyond the room.
  • Held a quality bar: continual review for relevance, effectiveness, impact, and scalability against learner feedback and stakeholder input.

What it taught me

This was a valuable learning opportunity for delivering programs at high scale while maintaining a high quality bar at low cost. I developed my strategic skills and began to engage with AI as a thought partner and facilitator of strong business practices.

What I owned

I led strategy, design, and professional development for the three teams that shape a learner's journey at Moringa: learning design, classroom delivery, and product development. The school moved roughly 750 learners a year through cohort-based software-engineering and data-science programs, and my job was to make sure each cohort got better than the last.

How I worked

  • Translated curriculum strategy into instructor practice through structured coaching cycles (observation, feedback, deliberate practice).
  • Aligned the learning, classroom, and product teams around shared cohort metrics so the experience felt continuous to learners rather than handed off between functions.
  • Iterated curriculum between cohorts based on outcomes data and instructor field reports, closing the loop fast enough that learners felt the change.

What it taught me

This was the role where I learned how a learning organization actually functions. Curriculum is one slice; the institutional muscle around it — how teams talk to each other, how feedback travels, how decisions about a single cohort get made — is what determines whether a program can scale and stay good. By the time I stepped into the VP of Learning role at ALX, I had a working model for how to build alignment across the three layers that determine whether a program actually changes outcomes for learners.

What I owned

I was a member of the founding team of the university to craft a unique blended learning model. I designed and facilitated the "Projects Course" on project management in partnership with real world companies. This involved crafting learning outcomes, learning experiences and assessments for a 1-year curriculum to deliver to students from 22 African countries.

As a faculty team lead, I crafted and executed a personal and professional development strategy for a team of 12 facilitators delivering to 180 students. This also included setting team culture and values, onboarding, accountability, and operational system building. I also managed the process of redesign to a new version of the ALU first year curriculum based on feedback from our first year of operation.

How I worked

  • As a curriculum designer, I employed backward design principles to build skills maps with observable learning outcomes that formed the basis of assessments and content.
  • As a classroom facilitator, I encouraged students to own their learning journeys, and pushed for critical engagement with all aspects of the curriculum.
  • As a faculty lead, I focused on teacher training and ensuring smooth classroom operations across our various classes.

What I learned

The Faculty Lead position was my first experience leading a team, and it was a challenging and rewarding role. The startup education environment was ever-changing and required a high degree of flexibility that helped prepare me for future leadership roles. My time as a designer and classroom teacher also helped ground my pedagogical practice as I learned more about what works in education.

Group 03 · the room of leaders

Adults & Executives

Live, in-the-room experiences for senior leaders and high-stakes teams, including strategy retreats, curated panels, and national-scale advisory work.

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Other Projects

Stanford LDT additional projects

  • 2026 Dealbreakers Card GameA 4–8 player social card game designed for groups of friends to get to know each other better. This involved an iterative prototyping process which culminated in a fully realized board game including 3D printed pieces.
  • 2025 Palo Alto Junior Museum & Zoo AnalysisA learning-environment analysis of an informal learning space, including four site visits, structured field notes, and a synthesis report with design recommendations.
  • 2025 We Are Heroes (Prototype)A vibe-coded collaborative parent–child game that develops SEL through quality time. Working prototype, design doc, and slide deck.
  • 2025 Storytime AI AnalysisA critical analysis of an AI-driven story-creation tool, looking at affordances, ethics, efficacy, and experience design.

Other retreats & live experiences

  • 2020 Hack the Creative MindA creative-process workshop series for artists in Mauritius. Lakaz D'Art · Mauritius
  • 2010–13 Columbia Urban Experience, Leader & Co-CoordinatorLed 80+ incoming first-year students alongside 13 co-leaders through community service and critical-discussion activities, and ran year-round leadership-training workshops focused on team dynamics and individual strengths. Columbia University · NYC
  • 2010–11 Columbia Student of Color Leadership RetreatDesigned and facilitated discussions on leading as a person of color in the U.S. for 50 students. Columbia University · NY
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Published Fiction